[][src]Struct map_model::City

pub struct City {
    pub name: String,
    pub boundary: Polygon,
    pub areas: Vec<(AreaType, Polygon)>,
    pub regions: Vec<(String, Polygon)>,
}

A single city (like Seattle) can be broken down into multiple boundary polygons (udistrict, ballard, downtown, etc). The load map screen uses this struct to display the entire city.

Fields

name: Stringboundary: Polygonareas: Vec<(AreaType, Polygon)>regions: Vec<(String, Polygon)>

Implementations

impl City[src]

pub fn new(huge_map: &Map) -> City[src]

Trait Implementations

impl<'de> Deserialize<'de> for City[src]

impl Serialize for City[src]

Auto Trait Implementations

impl RefUnwindSafe for City

impl Send for City

impl Sync for City

impl Unpin for City

impl UnwindSafe for City

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,