Struct santa::game::Game [−][src]
pub struct Game {
status_panel: Panel,
time_panel: Panel,
pause_panel: Panel,
minimap: Minimap<SimpleApp<Session>, MinimapController>,
animator: Animator,
snow: SnowEffect,
state: GameState,
player: Player,
}
Fields
status_panel: Panel
time_panel: Panel
pause_panel: Panel
minimap: Minimap<SimpleApp<Session>, MinimapController>
animator: Animator
snow: SnowEffect
state: GameState
player: Player
Implementations
Trait Implementations
Respond to a UI event, such as input or time passing.
Before this state is popped or replaced, call this.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
Auto Trait Implementations
impl !RefUnwindSafe for Game
impl !UnwindSafe for Game
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
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. This is needed since Rust cannot
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Instruments this type with the provided Span
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type Output = T
type Output = T
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