pub struct InputWaypoints {
    waypoints: Vec<Waypoint>,
    snap_to_endpts: FindClosest<TripEndpoint>,
    max_waypts: Option<usize>,
}
Expand description

Click to add waypoints, drag them, see the list on a panel and delete them. The caller owns the Panel and the World, since there’s probably more stuff there too.

Fields

waypoints: Vec<Waypoint>snap_to_endpts: FindClosest<TripEndpoint>max_waypts: Option<usize>

Implementations

Allows any number of waypoints

Only allow drawing routes with 2 waypoints. If a route is loaded with more than that, it can be modified.

The caller should call rebuild_world after this

If the outcome from the panel or world isn’t used by the caller, pass it along here. When this returns true, something has changed, so the caller may want to update their view of the route and call get_panel_widget and rebuild_world again.

The caller is responsible for calling initialize_hover and rebuilt_during_drag.

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