Struct widgetry::mapspace::world::Object [−][src]
struct Object<ID: ObjectID> {
_id: ID,
quadtree_id: ItemId,
hitbox: Polygon,
zorder: usize,
draw_normal: ToggleZoomed,
draw_hover: Option<ToggleZoomed>,
tooltip: Option<Text>,
clickable: bool,
draggable: bool,
keybindings: Vec<(MultiKey, &'static str)>,
}
Fields
_id: ID
quadtree_id: ItemId
hitbox: Polygon
zorder: usize
draw_normal: ToggleZoomed
draw_hover: Option<ToggleZoomed>
tooltip: Option<Text>
clickable: bool
draggable: bool
keybindings: Vec<(MultiKey, &'static str)>
Auto Trait Implementations
impl<ID> RefUnwindSafe for Object<ID> where
ID: RefUnwindSafe,
impl<ID> UnwindSafe for Object<ID> where
ID: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
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type Output = T
type Output = T
Should always be Self