Enum game::info::Tab[][src]

pub enum Tab {
Show 21 variants PersonTrips(PersonIDBTreeMap<TripID, OpenTrip>), PersonBio(PersonID), PersonSchedule(PersonID), TransitVehicleStatus(CarID), TransitStop(TransitStopID), TransitRoute(TransitRouteID), ParkedCar(CarID), BldgInfo(BuildingID), BldgPeople(BuildingID), ParkingLot(ParkingLotID), Crowd(Vec<PedestrianID>), Area(AreaID), IntersectionInfo(IntersectionID), IntersectionTraffic(IntersectionIDDataOptions), IntersectionDelay(IntersectionIDDataOptionsbool), IntersectionDemand(IntersectionID), IntersectionArrivals(IntersectionIDDataOptions), IntersectionTrafficSignal(IntersectionID), LaneInfo(LaneID), LaneDebug(LaneID), LaneTraffic(LaneIDDataOptions),
}

Variants

PersonTrips(PersonIDBTreeMap<TripID, OpenTrip>)

Tuple Fields

PersonBio(PersonID)

Tuple Fields

PersonSchedule(PersonID)

Tuple Fields

TransitVehicleStatus(CarID)

Tuple Fields

0: CarID

TransitStop(TransitStopID)

Tuple Fields

TransitRoute(TransitRouteID)

Tuple Fields

ParkedCar(CarID)

Tuple Fields

0: CarID

BldgInfo(BuildingID)

Tuple Fields

BldgPeople(BuildingID)

Tuple Fields

ParkingLot(ParkingLotID)

Tuple Fields

Crowd(Vec<PedestrianID>)

Tuple Fields

Area(AreaID)

Tuple Fields

0: AreaID

IntersectionInfo(IntersectionID)

Tuple Fields

IntersectionTraffic(IntersectionIDDataOptions)

Tuple Fields

IntersectionDelay(IntersectionIDDataOptionsbool)

Tuple Fields

2: bool

IntersectionDemand(IntersectionID)

Tuple Fields

IntersectionArrivals(IntersectionIDDataOptions)

Tuple Fields

IntersectionTrafficSignal(IntersectionID)

Tuple Fields

LaneInfo(LaneID)

Tuple Fields

0: LaneID

LaneDebug(LaneID)

Tuple Fields

0: LaneID

LaneTraffic(LaneIDDataOptions)

Tuple Fields

0: LaneID

Implementations

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