Enum game::info::Tab [−][src]
pub enum Tab {
Show 21 variants
PersonTrips(PersonID, BTreeMap<TripID, OpenTrip>),
PersonBio(PersonID),
PersonSchedule(PersonID),
TransitVehicleStatus(CarID),
TransitStop(TransitStopID),
TransitRoute(TransitRouteID),
ParkedCar(CarID),
BldgInfo(BuildingID),
BldgPeople(BuildingID),
ParkingLot(ParkingLotID),
Crowd(Vec<PedestrianID>),
Area(AreaID),
IntersectionInfo(IntersectionID),
IntersectionTraffic(IntersectionID, DataOptions),
IntersectionDelay(IntersectionID, DataOptions, bool),
IntersectionDemand(IntersectionID),
IntersectionArrivals(IntersectionID, DataOptions),
IntersectionTrafficSignal(IntersectionID),
LaneInfo(LaneID),
LaneDebug(LaneID),
LaneTraffic(LaneID, DataOptions),
}
Variants
PersonTrips(PersonID, BTreeMap<TripID, OpenTrip>)
PersonBio(PersonID)
Tuple Fields
0: PersonID
PersonSchedule(PersonID)
Tuple Fields
0: PersonID
TransitVehicleStatus(CarID)
Tuple Fields
0: CarID
TransitStop(TransitStopID)
Tuple Fields
TransitRoute(TransitRouteID)
Tuple Fields
ParkedCar(CarID)
Tuple Fields
0: CarID
BldgInfo(BuildingID)
Tuple Fields
0: BuildingID
BldgPeople(BuildingID)
Tuple Fields
0: BuildingID
ParkingLot(ParkingLotID)
Tuple Fields
0: ParkingLotID
Crowd(Vec<PedestrianID>)
Tuple Fields
0: Vec<PedestrianID>
Area(AreaID)
Tuple Fields
0: AreaID
IntersectionInfo(IntersectionID)
Tuple Fields
IntersectionTraffic(IntersectionID, DataOptions)
IntersectionDelay(IntersectionID, DataOptions, bool)
IntersectionDemand(IntersectionID)
Tuple Fields
IntersectionArrivals(IntersectionID, DataOptions)
IntersectionTrafficSignal(IntersectionID)
Tuple Fields
LaneInfo(LaneID)
Tuple Fields
0: LaneID
LaneDebug(LaneID)
Tuple Fields
0: LaneID
LaneTraffic(LaneID, DataOptions)
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Tab
impl UnwindSafe for Tab
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
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where ConcreteType
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Convert &Trait
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generate &Any
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
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) to &Any
. This is needed since Rust cannot
generate &mut Any
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Instruments this type with the provided Span
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type Output = T
type Output = T
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