Struct game::sandbox::gameplay::tutorial::Tutorial [−][src]
pub struct Tutorial {
top_right: Panel,
last_finished_task: Task,
msg_panel: Option<Panel>,
warped: bool,
}
Fields
top_right: Panel
last_finished_task: Task
msg_panel: Option<Panel>
warped: bool
Implementations
Launches the tutorial gameplay along with its cutscene
Idempotent. This must be called before make_gameplay
or scenario
. The current map must
be montlake.
pub fn make_gameplay(
ctx: &mut EventCtx<'_>,
app: &mut App,
current: TutorialPointer
) -> Box<dyn GameplayState>
fn inner_event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
tut: &mut TutorialState
) -> Option<Transition<App>>
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Tutorial
impl !UnwindSafe for Tutorial
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
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Instruments this type with the provided Span
, returning an
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type Output = T
type Output = T
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