Struct game::app::App [−][src]
pub struct App { pub primary: PerMap, pub secondary: Option<PerMap>, pub cs: ColorScheme, pub opts: Options, pub per_obj: PerObjectActions, pub session: SessionState, }
Expand description
The top-level data that lasts through the entire game, no matter what state the game is in.
Fields
primary: PerMap
secondary: Option<PerMap>
This is only used right now for a debug mode to compare two versions of the same map. In the future, it might be used for some kind of live “side-by-side” comparison.
cs: ColorScheme
opts: Options
per_obj: PerObjectActions
session: SessionState
Static data that lasts the entire session. Use sparingly.
Implementations
Assumes some defaults.
pub fn mouseover_debug_mode(
&self,
ctx: &EventCtx<'_>,
show_objs: &dyn ShowObject
) -> Option<ID>
fn calculate_current_selection(
&self,
ctx: &EventCtx<'_>,
show_objs: &dyn ShowObject,
debug_mode: bool,
unzoomed_roads_and_intersections: bool,
unzoomed_buildings: bool
) -> Option<ID>
fn get_renderables_back_to_front<'a>(
&'a self,
bounds: Bounds,
prerender: &Prerender,
agents: &'a mut AgentCache,
show_objs: &dyn ShowObject
) -> Vec<&'a (dyn Renderable + 'a)>
Ensure the map edits are blank, reset the simulation, and blank out prebaked results.
pub fn click_on_intersection<S: Into<String>>(
&mut self,
ctx: &mut EventCtx<'_>,
label: S
) -> Option<IntersectionID>
pub fn click_on_intersection<S: Into<String>>(
&mut self,
ctx: &mut EventCtx<'_>,
label: S
) -> Option<IntersectionID>
If an intersection was clicked, return its ID.
Trait Implementations
Create a widgetry::State
that warps to the given point.
Change the color scheme. Idempotent. Return true if there was a change.
Should the user be able to control the z-order visible? The control is only present when zoomed in, placed beneath the zoom column. Read more
Is there some additional layer displayed on the minimap? If this changes, the panel gets recalculated. Read more
Draw extra stuff on the minimap, just pulling from the app.
When unzoomed, display this panel. By default, no controls when unzoomed.
A row beneath the minimap in the zoomed view, usually used as a legend for things on the minimap. Read more
Controls to be placed to the left to the zoomed-in panel
If a button is clicked that was produced by some method in this trait, respond to it here.
Called for Outcome::Changed
on the panel.
Before State::event
is called, call this.
When DrawBaselayer::DefaultDraw is called, run this.
Will be called if State::event
or State::draw
panics.
Called before a normal exit, like window close
If widgetry determines the video card is low on memory, this may be called. The application should make its best effort to delete any unused Drawables. Read more
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
Called when the mouse has moved.
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
Called when the mouse has moved.
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
Called when the mouse has moved.
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
Called when the mouse has moved.
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
fn draw_baselayer(&self) -> DrawBaselayer
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn draw_baselayer(&self) -> DrawBaselayer
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Before this state is popped or replaced, call this.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
Before this state is popped or replaced, call this.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for App
impl !UnwindSafe for App
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self