Struct game::Setup [−][src]
pub(crate) struct Setup { flags: Flags, opts: Options, start_with_edits: Option<String>, maybe_mode: Option<GameplayMode>, initialize_tutorial: bool, center_camera: Option<String>, start_time: Option<Duration>, load_kml: Option<String>, diff_map: Option<String>, ungap: bool, }
Fields
flags: Flags
opts: Options
start_with_edits: Option<String>
maybe_mode: Option<GameplayMode>
initialize_tutorial: bool
center_camera: Option<String>
start_time: Option<Duration>
load_kml: Option<String>
diff_map: Option<String>
ungap: bool
Auto Trait Implementations
impl RefUnwindSafe for Setup
impl UnwindSafe for Setup
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self