Struct game::edit::multiple_roads::SelectSegments
source · [−]pub struct SelectSegments {
new_state: EditRoad,
candidates: HashSet<RoadID>,
base_road: RoadID,
base_edits: MapEdits,
current: HashSet<RoadID>,
draw: Drawable,
panel: Panel,
selected: Option<RoadID>,
}
Fields
new_state: EditRoad
candidates: HashSet<RoadID>
base_road: RoadID
base_edits: MapEdits
current: HashSet<RoadID>
draw: Drawable
panel: Panel
selected: Option<RoadID>
Implementations
Trait Implementations
sourceimpl State<App> for SelectSegments
impl State<App> for SelectSegments
sourcefn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
sourcefn on_destroy(&mut self, ctx: &mut EventCtx<'_>, _: &mut App)
fn on_destroy(&mut self, ctx: &mut EventCtx<'_>, _: &mut App)
Before this state is popped or replaced, call this.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
Auto Trait Implementations
impl !RefUnwindSafe for SelectSegments
impl !Send for SelectSegments
impl !Sync for SelectSegments
impl Unpin for SelectSegments
impl !UnwindSafe for SelectSegments
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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) to &Any
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
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sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self