Struct game::sandbox::dashboards::commuter::CommuterPatterns
source · [−]pub struct CommuterPatterns {
bldg_to_block: HashMap<BuildingID, usize>,
border_to_block: HashMap<IntersectionID, usize>,
blocks: Vec<Block>,
current_block: (BlockSelection, Drawable),
filter: Filter,
trips_from_block: Vec<Vec<TripInfo>>,
trips_to_block: Vec<Vec<TripInfo>>,
panel: Panel,
draw_all_blocks: Drawable,
}
Fields
bldg_to_block: HashMap<BuildingID, usize>
border_to_block: HashMap<IntersectionID, usize>
blocks: Vec<Block>
current_block: (BlockSelection, Drawable)
filter: Filter
trips_from_block: Vec<Vec<TripInfo>>
trips_to_block: Vec<Vec<TripInfo>>
panel: Panel
draw_all_blocks: Drawable
Implementations
sourceimpl CommuterPatterns
impl CommuterPatterns
pub fn new_state(ctx: &mut EventCtx<'_>, app: &mut App) -> Box<dyn State<App>>
fn count_per_block(&self, base: &Block) -> Vec<(&Block, usize)>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
fn build_block_drawable<'a>(
&self,
block_selection: BlockSelection,
ctx: &EventCtx<'_>,
app: &App
) -> (Drawable, Option<PanelState<'a>>)
fn redraw_panel(
&mut self,
state: Option<&PanelState<'_>>,
ctx: &mut EventCtx<'_>,
app: &App
)
Trait Implementations
sourceimpl State<App> for CommuterPatterns
impl State<App> for CommuterPatterns
sourcefn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for CommuterPatterns
impl !Send for CommuterPatterns
impl !Sync for CommuterPatterns
impl Unpin for CommuterPatterns
impl !UnwindSafe for CommuterPatterns
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self