pub struct Tutorial {
top_right: Panel,
last_finished_task: Task,
msg_panel: Option<Panel>,
warped: bool,
}
Fields
top_right: Panel
last_finished_task: Task
msg_panel: Option<Panel>
warped: bool
Implementations
sourceimpl Tutorial
impl Tutorial
sourcepub fn start(ctx: &mut EventCtx<'_>, app: &mut App) -> Box<dyn State<App>>
pub fn start(ctx: &mut EventCtx<'_>, app: &mut App) -> Box<dyn State<App>>
Launches the tutorial gameplay along with its cutscene
sourcepub fn initialize(ctx: &mut EventCtx<'_>, app: &mut App)
pub fn initialize(ctx: &mut EventCtx<'_>, app: &mut App)
Idempotent. This must be called before make_gameplay
or scenario
. The current map must
be montlake.
pub fn make_gameplay(
ctx: &mut EventCtx<'_>,
app: &mut App,
current: TutorialPointer
) -> Box<dyn GameplayState>
pub fn scenario(
app: &App,
current: TutorialPointer
) -> Option<ScenarioGenerator>
fn inner_event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
tut: &mut TutorialState
) -> Option<Transition<App>>
Trait Implementations
sourceimpl GameplayState for Tutorial
impl GameplayState for Tutorial
fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
_: &mut Actions
) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn can_move_canvas(&self) -> bool
fn can_examine_objects(&self) -> bool
fn has_common(&self) -> bool
fn has_tool_panel(&self) -> bool
fn has_time_panel(&self) -> bool
fn has_minimap(&self) -> bool
fn on_destroy(&self, _: &mut App)
Auto Trait Implementations
impl !RefUnwindSafe for Tutorial
impl !Send for Tutorial
impl !Sync for Tutorial
impl Unpin for Tutorial
impl !UnwindSafe for Tutorial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self