struct Zone {
polygon: Polygon,
center: Pt2D,
pct_overlap: f64,
homes: Vec<(BuildingID, usize)>,
workplaces: Vec<(BuildingID, usize)>,
borders: MapBorders,
}
Fields
polygon: Polygon
center: Pt2D
pct_overlap: f64
homes: Vec<(BuildingID, usize)>
workplaces: Vec<(BuildingID, usize)>
borders: MapBorders
Implementations
sourceimpl Zone
impl Zone
sourcefn pick_home(
&self,
mode: TripMode,
map: &Map,
rng: &mut XorShiftRng
) -> Option<(TripEndpoint, TripEndpoint)>
fn pick_home(
&self,
mode: TripMode,
map: &Map,
rng: &mut XorShiftRng
) -> Option<(TripEndpoint, TripEndpoint)>
Returns endpoints to (leave home, goto home). These’re usually the same, except in some cases of border trips using divided one-ways.
sourcefn pick_workplace(
&self,
mode: TripMode,
map: &Map,
rng: &mut XorShiftRng
) -> Option<(TripEndpoint, TripEndpoint)>
fn pick_workplace(
&self,
mode: TripMode,
map: &Map,
rng: &mut XorShiftRng
) -> Option<(TripEndpoint, TripEndpoint)>
Returns endpoints to (leave work, goto work). These’re usually the same, except in some cases of border trips using divided one-ways.
fn pick_borders(
&self,
mode: TripMode,
map: &Map,
rng: &mut XorShiftRng
) -> Option<(TripEndpoint, TripEndpoint)>
Auto Trait Implementations
impl RefUnwindSafe for Zone
impl Send for Zone
impl Sync for Zone
impl Unpin for Zone
impl UnwindSafe for Zone
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self