Struct santa::game::MinimapController
source · [−]struct MinimapController;
Trait Implementations
sourceimpl MinimapControls<SimpleApp<Session>> for MinimapController
impl MinimapControls<SimpleApp<Session>> for MinimapController
sourcefn has_zorder(&self, _: &SimpleApp<Session>) -> bool
fn has_zorder(&self, _: &SimpleApp<Session>) -> bool
Should the user be able to control the z-order visible? The control is only present when zoomed in, placed beneath the zoom column. Read more
sourcefn make_legend(
&self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>
) -> Widget
fn make_legend(
&self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>
) -> Widget
A row beneath the minimap in the zoomed view, usually used as a legend for things on the minimap. Read more
sourcefn has_layer(&self, &A) -> bool
fn has_layer(&self, &A) -> bool
Is there some additional layer displayed on the minimap? If this changes, the panel gets recalculated. Read more
sourcefn draw_extra(&self, &mut GfxCtx<'_>, &A)
fn draw_extra(&self, &mut GfxCtx<'_>, &A)
Draw extra stuff on the minimap, just pulling from the app.
sourcefn make_unzoomed_panel(&self, ctx: &mut EventCtx<'_>, &A) -> Panel
fn make_unzoomed_panel(&self, ctx: &mut EventCtx<'_>, &A) -> Panel
When unzoomed, display this panel. By default, no controls when unzoomed.
sourcefn make_zoomed_side_panel(&self, &mut EventCtx<'_>, &A) -> Widget
fn make_zoomed_side_panel(&self, &mut EventCtx<'_>, &A) -> Widget
Controls to be placed to the left to the zoomed-in panel
sourcefn panel_clicked(
&self,
&mut EventCtx<'_>,
&mut A,
&str
) -> Option<Transition<A>>
fn panel_clicked(
&self,
&mut EventCtx<'_>,
&mut A,
&str
) -> Option<Transition<A>>
If a button is clicked that was produced by some method in this trait, respond to it here.
sourcefn panel_changed(&self, &mut EventCtx<'_>, &mut A, &Panel)
fn panel_changed(&self, &mut EventCtx<'_>, &mut A, &Panel)
Called for Outcome::Changed
on the panel.
Auto Trait Implementations
impl RefUnwindSafe for MinimapController
impl Send for MinimapController
impl Sync for MinimapController
impl Unpin for MinimapController
impl UnwindSafe for MinimapController
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self