pub(crate) struct WalkingSimState {
peds: FixedMap<PedestrianID, Pedestrian>,
peds_per_traversable: MultiMap<Traversable, PedestrianID>,
events: Vec<Event>,
}
Expand description
Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and just “ghost” through each other. There’s no queueing or slowdown when many people are overlapping. They’re simply grouped together into a DrawPedCrowdInput for rendering.
Fields
peds: FixedMap<PedestrianID, Pedestrian>
peds_per_traversable: MultiMap<Traversable, PedestrianID>
events: Vec<Event>
Implementations
sourceimpl WalkingSimState
impl WalkingSimState
pub fn new() -> WalkingSimState
pub fn spawn_ped(
&mut self,
now: Time,
params: CreatePedestrian,
map: &Map,
scheduler: &mut Scheduler
)
pub fn get_draw_ped(
&self,
id: PedestrianID,
now: Time,
map: &Map
) -> Option<DrawPedestrianInput>
pub fn get_all_draw_peds(
&self,
now: Time,
map: &Map
) -> Vec<DrawPedestrianInput>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn update_ped(
&mut self,
id: PedestrianID,
now: Time,
ctx: &mut Ctx<'_>,
trips: &mut TripManager,
transit: &mut TransitSimState
)
pub fn ped_boarded_bus(&mut self, now: Time, id: PedestrianID)
sourcepub fn delete_ped(&mut self, id: PedestrianID, ctx: &mut Ctx<'_>)
pub fn delete_ped(&mut self, id: PedestrianID, ctx: &mut Ctx<'_>)
Abruptly remove a pedestrian from the simulation. They may be in any arbitrary state, like in the middle of a turn.
pub fn debug_ped_json(&self, id: PedestrianID) -> String
pub fn agent_properties(
&self,
map: &Map,
id: PedestrianID,
now: Time
) -> AgentProperties
pub fn trace_route(
&self,
now: Time,
id: PedestrianID,
map: &Map
) -> Option<PolyLine>
pub fn get_path(&self, id: PedestrianID) -> Option<&Path>
pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn get_draw_peds_on(
&self,
now: Time,
on: Traversable,
map: &Map
) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>)
pub fn collect_events(&mut self) -> Vec<Event>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn find_trips_to_parking(
&self,
evicted_cars: Vec<ParkedCar>
) -> Vec<(AgentID, TripID)>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn all_waiting_people(
&self,
now: Time,
delays: &mut BTreeMap<PersonID, Duration>
)
pub fn populate_commuter_counts(&self, cnts: &mut CommutersVehiclesCounts)
pub fn get_pedestrian_density(
&self,
map: &Map
) -> (BTreeMap<RoadID, f64>, BTreeMap<IntersectionID, f64>)
Trait Implementations
sourceimpl Clone for WalkingSimState
impl Clone for WalkingSimState
sourcefn clone(&self) -> WalkingSimState
fn clone(&self) -> WalkingSimState
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<'de> Deserialize<'de> for WalkingSimState
impl<'de> Deserialize<'de> for WalkingSimState
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Serialize for WalkingSimState
impl Serialize for WalkingSimState
Auto Trait Implementations
impl RefUnwindSafe for WalkingSimState
impl Send for WalkingSimState
impl Sync for WalkingSimState
impl Unpin for WalkingSimState
impl UnwindSafe for WalkingSimState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more