Struct game::Args [−][src]
pub(crate) struct Args {Show 23 fields
flags: Flags,
start_with_edits: Option<String>,
cam: Option<String>,
start_time: Option<Duration>,
diff_map: Option<String>,
dump_raw_events: bool,
scale_factor: Option<f64>,
dev: bool,
color_scheme: Option<ColorSchemeChoice>,
minimal_controls: bool,
prebake: bool,
tutorial_intro: bool,
challenges: bool,
sandbox: bool,
proposals: bool,
ungap: bool,
ltn: bool,
devtools: bool,
load_kml: Option<String>,
challenge: Option<String>,
tutorial: Option<usize>,
actdev: Option<String>,
actdev_scenario: Option<String>,
}
Fields
flags: Flags
start_with_edits: Option<String>
Start with these map edits loaded. This should be the name of edits, not a full path.
cam: Option<String>
Initially position the camera here. The format is an OSM-style zoom/lat/lon
string
(https://wiki.openstreetmap.org/wiki/Browsing#Other_URL_tricks).
start_time: Option<Duration>
Start the simulation at this time
diff_map: Option<String>
Load the map at this path as a secondary debug map to compare to the main one
dump_raw_events: bool
Print raw widgetry events to the console for debugging
scale_factor: Option<f64>
Override the monitor’s auto-detected scale factor
dev: bool
Dev mode exposes experimental tools useful for debugging, but that’d likely confuse most players.
color_scheme: Option<ColorSchemeChoice>
The color scheme for map elements, agents, and the UI.
minimal_controls: bool
When making a screen recording, enable this option to hide some UI elements
prebake: bool
Run a configured set of simulations and record prebaked data.
tutorial_intro: bool
Start at the tutorial intro screen
challenges: bool
Start by listing gameplay challenges
sandbox: bool
Start in the simulation sandbox mode
proposals: bool
Start by showing community proposals
ungap: bool
Launch Ungap the Map, a bike network planning tool
ltn: bool
Start a low-traffic neighborhood planner
devtools: bool
Start by listing internal developer tools
load_kml: Option<String>
Start by showing this KMl file in a debug viewer
challenge: Option<String>
Start playing a particular challenge
tutorial: Option<usize>
Start on a particular tutorial stage
actdev: Option<String>
Start in ActDev mode for a particular site name.
actdev_scenario: Option<String>
Start by showing an ActDev scenario. Either “base” or “go_active”.
Trait Implementations
Builds the struct from clap::ArgMatches
. It’s guaranteed to succeed
if matches
originates from an App
generated by [StructOpt::clap
] called on
the same type, otherwise it must panic. Read more
fn from_args() -> Self
fn from_args() -> Self
Builds the struct from the command line arguments (std::env::args_os
).
Calls clap::Error::exit
on failure, printing the error message and aborting the program. Read more
fn from_args_safe() -> Result<Self, Error>
fn from_args_safe() -> Result<Self, Error>
Builds the struct from the command line arguments (std::env::args_os
).
Unlike [StructOpt::from_args
], returns clap::Error
on failure instead of aborting the program,
so calling .exit
is up to you. Read more
fn from_iter<I>(iter: I) -> Self where
I: IntoIterator,
<I as IntoIterator>::Item: Into<OsString>,
<I as IntoIterator>::Item: Clone,
fn from_iter<I>(iter: I) -> Self where
I: IntoIterator,
<I as IntoIterator>::Item: Into<OsString>,
<I as IntoIterator>::Item: Clone,
Gets the struct from any iterator such as a Vec
of your making.
Print the error message and quit the program in case of failure. Read more
fn from_iter_safe<I>(iter: I) -> Result<Self, Error> where
I: IntoIterator,
<I as IntoIterator>::Item: Into<OsString>,
<I as IntoIterator>::Item: Clone,
fn from_iter_safe<I>(iter: I) -> Result<Self, Error> where
I: IntoIterator,
<I as IntoIterator>::Item: Into<OsString>,
<I as IntoIterator>::Item: Clone,
Gets the struct from any iterator such as a Vec
of your making. Read more
Auto Trait Implementations
impl RefUnwindSafe for Args
impl UnwindSafe for Args
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
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type Output = T
type Output = T
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