[][src]Struct sim::render::DrawPedCrowdInput

pub struct DrawPedCrowdInput {
    pub low: Distance,
    pub high: Distance,
    pub members: Vec<PedestrianID>,
    pub location: PedCrowdLocation,
}

Fields

low: Distancehigh: Distancemembers: Vec<PedestrianID>location: PedCrowdLocation

Auto Trait Implementations

impl RefUnwindSafe for DrawPedCrowdInput[src]

impl Send for DrawPedCrowdInput[src]

impl Sync for DrawPedCrowdInput[src]

impl Unpin for DrawPedCrowdInput[src]

impl UnwindSafe for DrawPedCrowdInput[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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