Struct game::app::ShowLayers[][src]

pub struct ShowLayers {
    pub show_buildings: bool,
    pub show_parking_lots: bool,
    pub show_intersections: bool,
    pub show_lanes: bool,
    pub show_areas: bool,
    pub show_labels: bool,
}

Fields

show_buildings: boolshow_parking_lots: boolshow_intersections: boolshow_lanes: boolshow_areas: boolshow_labels: bool

Implementations

impl ShowLayers[src]

pub fn new() -> ShowLayers[src]

Auto Trait Implementations

impl RefUnwindSafe for ShowLayers[src]

impl Send for ShowLayers[src]

impl Sync for ShowLayers[src]

impl Unpin for ShowLayers[src]

impl UnwindSafe for ShowLayers[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,