[][src]Enum game::game::Transition

pub enum Transition {
    Keep,
    KeepWithMouseover,
    Pop,
    ModifyState(Box<dyn FnOnce(&mut Box<dyn State>, &mut EventCtx<'_>, &mut App)>),
    ReplaceWithData(Box<dyn FnOnce(Box<dyn State>, &mut EventCtx<'_>, &mut App) -> Vec<Box<dyn State>>>),
    Push(Box<dyn State>),
    Replace(Box<dyn State>),
    Clear(Vec<Box<dyn State>>),
    Multi(Vec<Transition>),
}

Variants

Keep
KeepWithMouseover
Pop
ModifyState(Box<dyn FnOnce(&mut Box<dyn State>, &mut EventCtx<'_>, &mut App)>)
ReplaceWithData(Box<dyn FnOnce(Box<dyn State>, &mut EventCtx<'_>, &mut App) -> Vec<Box<dyn State>>>)
Push(Box<dyn State>)
Replace(Box<dyn State>)
Clear(Vec<Box<dyn State>>)
Multi(Vec<Transition>)

Auto Trait Implementations

impl !RefUnwindSafe for Transition

impl !Send for Transition

impl !Sync for Transition

impl Unpin for Transition

impl !UnwindSafe for Transition

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,