[][src]Struct game::app::Flags

pub struct Flags {
    pub sim_flags: SimFlags,
    pub num_agents: Option<usize>,
    pub live_map_edits: bool,
}

Fields

sim_flags: SimFlagsnum_agents: Option<usize>

Number of agents to generate when requested. If unspecified, trips to/from borders will be included.

live_map_edits: bool

If true, all map edits immediately apply to the live simulation. Otherwise, most edits require resetting to midnight.

Trait Implementations

impl Clone for Flags[src]

Auto Trait Implementations

impl RefUnwindSafe for Flags

impl Send for Flags

impl Sync for Flags

impl Unpin for Flags

impl UnwindSafe for Flags

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,