Enum game::edit::select::Mode[][src]

pub enum Mode {
    Pan,
    Route {
        i1: Option<IntersectionID>,
        preview_path: Option<(IntersectionID, Vec<RoadID>, Drawable)>,
    },
    Paint,
    Erase,
}

Variants

Pan

No selecting, just normal click-and-drag controls.

Route

The user is choosing two intersections, to select the route between.

Fields of Route

i1: Option<IntersectionID>preview_path: Option<(IntersectionID, Vec<RoadID>, Drawable)>
Paint

Click and drag to select roads

Erase

Click and drag to unselect roads

Auto Trait Implementations

impl !RefUnwindSafe for Mode[src]

impl !Send for Mode[src]

impl !Sync for Mode[src]

impl Unpin for Mode[src]

impl UnwindSafe for Mode[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,