Struct game::edit::traffic_signals::TrafficSignalEditor [−][src]
Fields
side_panel: Panel
top_panel: Panel
mode: GameplayMode
members: BTreeSet<IntersectionID>
current_stage: usize
movements: Vec<DrawMovement>
movement_selected: Option<(MovementID, Option<TurnPriority>)>
draw_current: Drawable
tooltip: Option<Text>
command_stack: Vec<BundleEdits>
redo_stack: Vec<BundleEdits>
original: BundleEdits
warn_changed: bool
fade_irrelevant: Drawable
Implementations
impl TrafficSignalEditor
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pub fn new_state(
ctx: &mut EventCtx<'_>,
app: &mut App,
members: BTreeSet<IntersectionID>,
mode: GameplayMode
) -> Box<dyn State<App>>
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ctx: &mut EventCtx<'_>,
app: &mut App,
members: BTreeSet<IntersectionID>,
mode: GameplayMode
) -> Box<dyn State<App>>
fn change_stage(&mut self, ctx: &mut EventCtx<'_>, app: &App, idx: usize)
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fn add_new_edit<F: Fn(&mut ControlTrafficSignal)>(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
idx: usize,
fxn: F
)
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
idx: usize,
fxn: F
)
fn recalc_draw_current(&mut self, ctx: &mut EventCtx<'_>, app: &App)
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Trait Implementations
impl State<App> for TrafficSignalEditor
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Auto Trait Implementations
impl !RefUnwindSafe for TrafficSignalEditor
impl !Send for TrafficSignalEditor
impl !Sync for TrafficSignalEditor
impl Unpin for TrafficSignalEditor
impl !UnwindSafe for TrafficSignalEditor
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,