Struct game::devtools::story::Marker[][src]

struct Marker {
    pts: Vec<Pt2D>,
    event: String,
    hitbox: Polygon,
    draw: Drawable,
}

Fields

pts: Vec<Pt2D>event: Stringhitbox: Polygondraw: Drawable

Implementations

impl Marker[src]

fn new(ctx: &mut EventCtx<'_>, pts: Vec<Pt2D>, event: String) -> Marker[src]

fn draw_hovered(&self, g: &mut GfxCtx<'_>)[src]

fn make_editor(&self, ctx: &mut EventCtx<'_>) -> Panel[src]

Auto Trait Implementations

impl !RefUnwindSafe for Marker[src]

impl !Send for Marker[src]

impl !Sync for Marker[src]

impl Unpin for Marker[src]

impl UnwindSafe for Marker[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,