Struct game::sandbox::dashboards::trip_table::TripTable[][src]

pub struct TripTable {
    tab: DashTab,
    table_tabs: TabController,
    panel: Panel,
    finished_trips_table: Table<App, FinishedTrip, Filters>,
    cancelled_trips_table: Table<App, CancelledTrip, Filters>,
    unfinished_trips_table: Table<App, UnfinishedTrip, Filters>,
    recompute_filters: bool,
}

Fields

tab: DashTabtable_tabs: TabControllerpanel: Panelfinished_trips_table: Table<App, FinishedTrip, Filters>cancelled_trips_table: Table<App, CancelledTrip, Filters>unfinished_trips_table: Table<App, UnfinishedTrip, Filters>recompute_filters: bool

Implementations

impl TripTable[src]

pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> Self[src]

Trait Implementations

impl State<App> for TripTable[src]

Auto Trait Implementations

impl !RefUnwindSafe for TripTable[src]

impl !Send for TripTable[src]

impl !Sync for TripTable[src]

impl Unpin for TripTable[src]

impl !UnwindSafe for TripTable[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,