Struct map_gui::render::pedestrian::DrawPedCrowd [−][src]
pub struct DrawPedCrowd { members: Vec<PedestrianID>, blob: Polygon, blob_pl: PolyLine, zorder: isize, draw_default: Drawable, }
Fields
members: Vec<PedestrianID>
blob: Polygon
blob_pl: PolyLine
zorder: isize
draw_default: Drawable
Implementations
impl DrawPedCrowd
[src]
impl DrawPedCrowd
[src]pub fn new(
input: DrawPedCrowdInput,
map: &Map,
prerender: &Prerender,
cs: &ColorScheme
) -> DrawPedCrowd
[src]
input: DrawPedCrowdInput,
map: &Map,
prerender: &Prerender,
cs: &ColorScheme
) -> DrawPedCrowd
Trait Implementations
impl Renderable for DrawPedCrowd
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impl Renderable for DrawPedCrowd
[src]fn get_id(&self) -> ID
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fn draw(&self, g: &mut GfxCtx<'_>, _: &dyn AppLike, _: &DrawOptions)
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fn get_outline(&self, _: &Map) -> Polygon
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fn get_zorder(&self) -> isize
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fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool
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Auto Trait Implementations
impl !RefUnwindSafe for DrawPedCrowd
impl !Send for DrawPedCrowd
impl !Sync for DrawPedCrowd
impl Unpin for DrawPedCrowd
impl UnwindSafe for DrawPedCrowd
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,