pub trait State<A>: Downcast {
    fn event(
        &mut self,
        ctx: &mut EventCtx<'_>,
        shared_app_state: &mut A
    ) -> Transition<A>;
fn draw(&self, g: &mut GfxCtx<'_>, shared_app_state: &A); fn draw_baselayer(&self) -> DrawBaselayer { ... }
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A) { ... } }
Expand description

A temporary state of an application. There’s a stack of these, with the most recent being the active one.

Required methods

Respond to a UI event, such as input or time passing.

Draw

Provided methods

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Implementations

Returns true if the trait object wraps an object of type __T.

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn’t.

Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of type __T. Returns the original Rc-ed trait if it isn’t.

Returns a reference to the object within the trait object if it is of type __T, or None if it isn’t.

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn’t.

Implementors