Struct widgetry::backend_glow::SpriteTexture
source · [−]pub struct SpriteTexture {
texture_bytes: Vec<u8>,
sprite_width: u32,
sprite_height: u32,
sprite_count: u32,
}
Expand description
Uploads a sprite sheet of textures to the GPU so they can be used by Fill::Texture and friends to paint shapes.
path
- image file which is a grid of images.
sprite_length
- the width and height of an individual cell in the image grid
The image file can have any number of sprites, but they must all be the same size.
Once uploaded, textures are addressed by their id, starting from 1, from left to right, top to bottom, like so:
┌─┬─┬─┐ │1│2│3│ ├─┼─┼─┤ │4│5│6│ ├─┼─┼─┤ │7│8│9│ └─┴─┴─┘
Texture(0) is reserved for a pure white (no-op) texture.
Implementation is based on the the description of ArrayTextures from: https://www.khronos.org/opengl/wiki/Array_Texture.
OpenGL texture arrays expect each texture’s bytes to be contiguous, but it’s conventional to store textures in a grid within a single spritesheet image, where a row and column traverses multiple sprites.
For example, if we had 6 textures, A-F, the input spritesheet bytes would be like: [[AAA, BBB, CCC], [AAA, BBB, CCC] [AAA, BBB, CCC], [DDD, EEE, FFF], [DDD, EEE, FFF], [DDD, EEE, FFF]]
Which we need to convert to: [[AAAAAAAAA], [BBBBBBBBB], [CCCCCCCCC], [DDDDDDDDD], [EEEEEEEEE], [FFFFFFFFF]]
Fields
texture_bytes: Vec<u8>
sprite_width: u32
sprite_height: u32
sprite_count: u32
Implementations
sourceimpl SpriteTexture
impl SpriteTexture
Auto Trait Implementations
impl RefUnwindSafe for SpriteTexture
impl Send for SpriteTexture
impl Sync for SpriteTexture
impl Unpin for SpriteTexture
impl UnwindSafe for SpriteTexture
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self