enum State {
    Initial {
        hovering: Option<usize>,
        selected: Option<usize>,
    },
    Idle {
        hovering: Option<usize>,
        selected: Option<usize>,
    },
    Dragging {
        orig_idx: usize,
        drag_from: ScreenPt,
        cursor_at: ScreenPt,
        new_idx: usize,
    },
}

Variants

Initial

Fields

hovering: Option<usize>
selected: Option<usize>

Idle

Fields

hovering: Option<usize>
selected: Option<usize>

Dragging

Fields

orig_idx: usize
drag_from: ScreenPt
cursor_at: ScreenPt
new_idx: usize

Trait Implementations

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.