Enum game::common::select::Mode [−][src]
pub enum Mode { Pan, Route { i1: Option<IntersectionID>, preview_path: Option<(IntersectionID, Vec<RoadID>, Drawable)>, }, Paint, Erase, }
Variants
No selecting, just normal click-and-drag controls.
The user is choosing two intersections, to select the route between.
Show fields
Fields of Route
i1: Option<IntersectionID>
preview_path: Option<(IntersectionID, Vec<RoadID>, Drawable)>
Click and drag to select roads
Click and drag to unselect roads
Auto Trait Implementations
impl !RefUnwindSafe for Mode
impl !Send for Mode
impl !Sync for Mode
impl Unpin for Mode
impl UnwindSafe for Mode
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,