Struct game::edit::zones::ZoneEditor [−][src]
pub struct ZoneEditor { panel: Panel, selector: RoadSelector, allow_through_traffic: BTreeSet<TripMode>, unzoomed: Drawable, zoomed: Drawable, orig_members: BTreeSet<RoadID>, }
Fields
panel: Panel
selector: RoadSelector
allow_through_traffic: BTreeSet<TripMode>
unzoomed: Drawable
zoomed: Drawable
orig_members: BTreeSet<RoadID>
Implementations
impl ZoneEditor
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impl ZoneEditor
[src]Trait Implementations
impl State<App> for ZoneEditor
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impl State<App> for ZoneEditor
[src]fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
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fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
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pub fn draw_baselayer(&self) -> DrawBaselayer
pub fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Auto Trait Implementations
impl !RefUnwindSafe for ZoneEditor
impl !Send for ZoneEditor
impl !Sync for ZoneEditor
impl Unpin for ZoneEditor
impl !UnwindSafe for ZoneEditor
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,