Struct game::layer::parking::Occupancy [−][src]
pub struct Occupancy { time: Time, onstreet: bool, garages: bool, lots: bool, private_bldgs: bool, looking_for_parking: bool, unzoomed: Drawable, zoomed: Drawable, panel: Panel, }
Fields
time: Time
onstreet: bool
garages: bool
lots: bool
private_bldgs: bool
looking_for_parking: bool
unzoomed: Drawable
zoomed: Drawable
panel: Panel
Implementations
impl Occupancy
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impl Occupancy
[src]Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Occupancy
impl !Send for Occupancy
impl !Sync for Occupancy
impl Unpin for Occupancy
impl !UnwindSafe for Occupancy
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,