Struct game::layer::population::Options [−][src]
pub struct Options { pub heatmap: Option<HeatmapOptions>, }
Fields
heatmap: Option<HeatmapOptions>
Trait Implementations
impl StructuralPartialEq for Options
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Auto Trait Implementations
impl RefUnwindSafe for Options
impl Send for Options
impl Sync for Options
impl Unpin for Options
impl UnwindSafe for Options
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,