Struct game::sandbox::minimap::MinimapController [−][src]
pub struct MinimapController;
Trait Implementations
impl MinimapControls<App> for MinimapController
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impl MinimapControls<App> for MinimapController
[src]fn has_zorder(&self, app: &App) -> bool
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fn has_layer(&self, app: &App) -> bool
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fn draw_extra(&self, g: &mut GfxCtx<'_>, app: &App)
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fn make_unzoomed_panel(&self, ctx: &mut EventCtx<'_>, app: &App) -> Panel
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fn make_legend(&self, ctx: &mut EventCtx<'_>, app: &App) -> Widget
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fn make_zoomed_side_panel(&self, ctx: &mut EventCtx<'_>, app: &App) -> Widget
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fn panel_clicked(
&self,
ctx: &mut EventCtx<'_>,
app: &mut App,
action: &str
) -> Option<Transition<App>>
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&self,
ctx: &mut EventCtx<'_>,
app: &mut App,
action: &str
) -> Option<Transition<App>>
fn panel_changed(&self, _: &mut EventCtx<'_>, app: &mut App, panel: &Panel)
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Auto Trait Implementations
impl RefUnwindSafe for MinimapController
impl Send for MinimapController
impl Sync for MinimapController
impl Unpin for MinimapController
impl UnwindSafe for MinimapController
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,