Struct game::sandbox::Actions [−][src]
pub struct Actions { is_paused: bool, can_interact: bool, gameplay: GameplayMode, }
Fields
is_paused: bool
can_interact: bool
gameplay: GameplayMode
Trait Implementations
impl ContextualActions for Actions
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impl ContextualActions for Actions
[src]Auto Trait Implementations
impl RefUnwindSafe for Actions
impl Send for Actions
impl Sync for Actions
impl Unpin for Actions
impl UnwindSafe for Actions
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,