Struct game::sandbox::SandboxLoader [−][src]
struct SandboxLoader { stage: Option<LoadStage>, mode: GameplayMode, finalize: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>>, }
Fields
stage: Option<LoadStage>
mode: GameplayMode
finalize: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>>
Trait Implementations
impl State<App> for SandboxLoader
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impl State<App> for SandboxLoader
[src]fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
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fn draw(&self, _: &mut GfxCtx<'_>, _: &App)
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pub fn draw_baselayer(&self) -> DrawBaselayer
pub fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Auto Trait Implementations
impl !RefUnwindSafe for SandboxLoader
impl !Send for SandboxLoader
impl !Sync for SandboxLoader
impl Unpin for SandboxLoader
impl !UnwindSafe for SandboxLoader
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,