[][src]Struct game::load::native_loader::FileLoader

pub struct FileLoader<T> {
    path: String,
    on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut App, &mut Timer<'_>, Option<T>) -> Transition<App>>>,
}

Fields

path: Stringon_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut App, &mut Timer<'_>, Option<T>) -> Transition<App>>>

Implementations

impl<T: 'static + DeserializeOwned> FileLoader<T>[src]

pub fn new(
    _: &mut EventCtx<'_>,
    path: String,
    on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut App, &mut Timer<'_>, Option<T>) -> Transition<App>>
) -> Box<dyn State<App>>
[src]

Trait Implementations

impl<T: 'static + DeserializeOwned> State<App> for FileLoader<T>[src]

Auto Trait Implementations

impl<T> !RefUnwindSafe for FileLoader<T>

impl<T> !Send for FileLoader<T>

impl<T> !Sync for FileLoader<T>

impl<T> Unpin for FileLoader<T>

impl<T> !UnwindSafe for FileLoader<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,