[][src]Enum game::options::TrafficSignalStyle

pub enum TrafficSignalStyle {
    BAP,
    Yuwen,
    IndividualTurnArrows,
}

Different ways of drawing traffic signals. The names of these aren't super meaningful...

Variants

BAP
Yuwen
IndividualTurnArrows

Trait Implementations

impl Clone for TrafficSignalStyle[src]

impl Debug for TrafficSignalStyle[src]

impl PartialEq<TrafficSignalStyle> for TrafficSignalStyle[src]

impl StructuralPartialEq for TrafficSignalStyle[src]

Auto Trait Implementations

impl RefUnwindSafe for TrafficSignalStyle

impl Send for TrafficSignalStyle

impl Sync for TrafficSignalStyle

impl Unpin for TrafficSignalStyle

impl UnwindSafe for TrafficSignalStyle

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,