[][src]Struct game::render::road::DrawRoad

pub struct DrawRoad {
    pub id: RoadID,
    zorder: isize,
    draw_center_line: RefCell<Option<Drawable>>,
    label: RefCell<Option<Drawable>>,
}

Fields

id: RoadIDzorder: isizedraw_center_line: RefCell<Option<Drawable>>label: RefCell<Option<Drawable>>

Implementations

impl DrawRoad[src]

pub fn new(r: &Road) -> DrawRoad[src]

pub fn clear_rendering(&mut self)[src]

Trait Implementations

impl Renderable for DrawRoad[src]

Auto Trait Implementations

impl !RefUnwindSafe for DrawRoad

impl !Send for DrawRoad

impl !Sync for DrawRoad

impl Unpin for DrawRoad

impl UnwindSafe for DrawRoad

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,