[][src]Struct game::render::turn::DrawUberTurnGroup

pub struct DrawUberTurnGroup {
    pub group: UberTurnGroup,
    pub block: Polygon,
    pub arrow: Polygon,
}

Fields

group: UberTurnGroupblock: Polygonarrow: Polygon

Implementations

impl DrawUberTurnGroup[src]

pub fn new(ic: &IntersectionCluster, map: &Map) -> Vec<DrawUberTurnGroup>[src]

Auto Trait Implementations

impl RefUnwindSafe for DrawUberTurnGroup

impl Send for DrawUberTurnGroup

impl Sync for DrawUberTurnGroup

impl Unpin for DrawUberTurnGroup

impl UnwindSafe for DrawUberTurnGroup

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,