Struct widgetry::app_state::App [−][src]
pub(crate) struct App<A: SharedAppState> {
pub(crate) states: Vec<Box<dyn State<A>>>,
pub(crate) shared_app_state: A,
}
Fields
states: Vec<Box<dyn State<A>>>
A stack of states
Implementations
If true, then the top-most state on the stack needs to be “woken up” with a fake mouseover event.
Auto Trait Implementations
impl<A> !RefUnwindSafe for App<A>
impl<A> !UnwindSafe for App<A>
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
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(where Trait: Downcast
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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type Output = T
type Output = T
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