Struct game::devtools::scenario::ScenarioManager[][src]

pub struct ScenarioManager {
    panel: Panel,
    scenario: Scenario,
    unzoomed: Drawable,
    zoomed: Drawable,
}

Fields

panel: Panelscenario: Scenariounzoomed: Drawablezoomed: Drawable

Implementations

impl ScenarioManager[src]

pub fn new(
    scenario: Scenario,
    ctx: &mut EventCtx<'_>,
    app: &App
) -> Box<dyn State<App>>
[src]

Trait Implementations

impl State<App> for ScenarioManager[src]

Auto Trait Implementations

impl !RefUnwindSafe for ScenarioManager[src]

impl !Send for ScenarioManager[src]

impl !Sync for ScenarioManager[src]

impl Unpin for ScenarioManager[src]

impl !UnwindSafe for ScenarioManager[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,