Enum game::sandbox::gameplay::tutorial::Task[][src]

enum Task {
    Nil,
    Camera,
    InspectObjects,
    TimeControls,
    PauseResume,
    Escort,
    LowParking,
    WatchBikes,
    FixBikes,
    Done,
}

Variants

Nil
Camera
InspectObjects
TimeControls
PauseResume
Escort
LowParking
WatchBikes
FixBikes
Done

Implementations

impl Task[src]

fn top_txt(self, ctx: &EventCtx<'_>, state: &TutorialState) -> Text[src]

fn label(self) -> &'static str[src]

Trait Implementations

impl Clone for Task[src]

impl Copy for Task[src]

impl PartialEq<Task> for Task[src]

impl PartialOrd<Task> for Task[src]

impl StructuralPartialEq for Task[src]

Auto Trait Implementations

impl RefUnwindSafe for Task[src]

impl Send for Task[src]

impl Sync for Task[src]

impl Unpin for Task[src]

impl UnwindSafe for Task[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,