pub struct BorderIsochrone {
    pub start: Vec<IntersectionID>,
    pub options: Options,
    pub draw: ToggleZoomed,
    pub thresholds: Vec<f64>,
    pub colors: Vec<Color>,
    pub time_to_reach_building: HashMap<BuildingID, Duration>,
}
Expand description

Represents the area reachable from all intersections on the map border

Fields

start: Vec<IntersectionID>

The center of the isochrone (can be multiple points)

options: Options

The options used to generate this isochrone

draw: ToggleZoomed

Colored polygon contours, uploaded to the GPU and ready for drawing

thresholds: Vec<f64>

Thresholds used to draw the isochrone

colors: Vec<Color>

Colors used to draw the isochrone

time_to_reach_building: HashMap<BuildingID, Duration>

How far away is each building from the start?

Implementations

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