Struct map_gui::simple_app::Args[][src]

struct Args {
    map_path: Option<String>,
    cam: Option<String>,
    dev: bool,
    color_scheme: Option<ColorSchemeChoice>,
    minimal_controls: bool,
}

Fields

map_path: Option<String>

Path to a map to initially load. If not provided, load the last map used or a fixed default.

cam: Option<String>

Initially position the camera here. The format is an OSM-style zoom/lat/lon string (https://wiki.openstreetmap.org/wiki/Browsing#Other_URL_tricks).

dev: bool

Dev mode exposes experimental tools useful for debugging, but that’d likely confuse most players.

color_scheme: Option<ColorSchemeChoice>

The color scheme for map elements, agents, and the UI.

minimal_controls: bool

When making a screen recording, enable this option to hide some UI elements

Trait Implementations

Returns clap::App corresponding to the struct.

Builds the struct from clap::ArgMatches. It’s guaranteed to succeed if matches originates from an App generated by [StructOpt::clap] called on the same type, otherwise it must panic. Read more

Builds the struct from the command line arguments (std::env::args_os). Calls clap::Error::exit on failure, printing the error message and aborting the program. Read more

Builds the struct from the command line arguments (std::env::args_os). Unlike [StructOpt::from_args], returns clap::Error on failure instead of aborting the program, so calling .exit is up to you. Read more

Gets the struct from any iterator such as a Vec of your making. Print the error message and quit the program in case of failure. Read more

Gets the struct from any iterator such as a Vec of your making. Read more

Auto Trait Implementations

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