Struct map_gui::tools::ui::ChooseSomething [−][src]
pub struct ChooseSomething<A: AppLike, T> {
panel: Panel,
cb: Option<Box<dyn FnOnce(T, &mut EventCtx<'_>, &mut A) -> Transition<A>>>,
}
Expand description
Choose something from a menu, then feed the answer to a callback.
Fields
panel: Panel
cb: Option<Box<dyn FnOnce(T, &mut EventCtx<'_>, &mut A) -> Transition<A>>>
Implementations
Trait Implementations
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl<A, T> !RefUnwindSafe for ChooseSomething<A, T>
impl<A, T> !Send for ChooseSomething<A, T>
impl<A, T> !Sync for ChooseSomething<A, T>
impl<A, T> Unpin for ChooseSomething<A, T>
impl<A, T> !UnwindSafe for ChooseSomething<A, T>
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
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type Output = T
type Output = T
Should always be Self