Struct sim::render::DrawCarInput [−][src]
pub struct DrawCarInput {
pub id: CarID,
pub waiting_for_turn: Option<TurnID>,
pub status: CarStatus,
pub intent: Option<Intent>,
pub on: Traversable,
pub partly_on: Vec<Traversable>,
pub label: Option<String>,
pub person: Option<PersonID>,
pub body: PolyLine,
}
Fields
id: CarID
waiting_for_turn: Option<TurnID>
status: CarStatus
intent: Option<Intent>
on: Traversable
Front of the car
partly_on: Vec<Traversable>
Possibly the rest
label: Option<String>
person: Option<PersonID>
None means a bus or parked car. Note parked cars do NOT express their owner here!
body: PolyLine
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for DrawCarInput
impl Send for DrawCarInput
impl Sync for DrawCarInput
impl Unpin for DrawCarInput
impl UnwindSafe for DrawCarInput
Blanket Implementations
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