Struct sim::scheduler::Scheduler[][src]

pub(crate) struct Scheduler {
    items: BinaryHeap<Item>,
    queued_commands: HashMap<CommandType, (Command, Time)>,
    latest_time: Time,
    last_time: Time,
    delta_times: Histogram<Duration>,
    cmd_type_counts: Counter<SimpleCommandType>,
}
Expand description

The priority queue driving the discrete event simulation. Different pieces of the simulation schedule Commands to happen at a specific time, and the Scheduler hands out the commands in order.

Fields

items: BinaryHeap<Item>queued_commands: HashMap<CommandType, (Command, Time)>latest_time: Timelast_time: Timedelta_times: Histogram<Duration>cmd_type_counts: Counter<SimpleCommandType>

Implementations

This next command might’ve actually been rescheduled to a later time; the caller won’t know that here.

This API is safer than handing out a batch of items at a time, because while processing one item, we might change the priority of other items or add new items. Don’t make the caller reconcile those changes – just keep pulling items from here, one at a time.

Trait Implementations

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