[][src]Struct game::debug::floodfill::Floodfiller

pub struct Floodfiller {
    panel: Panel,
    unzoomed: Drawable,
    zoomed: Drawable,
    source: Source,
}

Fields

panel: Panelunzoomed: Drawablezoomed: Drawablesource: Source

Implementations

impl Floodfiller[src]

pub fn floodfill(ctx: &mut EventCtx, app: &App, l: LaneID) -> Box<dyn State>[src]

pub fn scc(ctx: &mut EventCtx, app: &App, l: LaneID) -> Box<dyn State>[src]

fn new(
    ctx: &mut EventCtx,
    app: &App,
    source: Source,
    constraints: PathConstraints
) -> Box<dyn State>
[src]

Trait Implementations

impl State for Floodfiller[src]

Auto Trait Implementations

impl !RefUnwindSafe for Floodfiller

impl !Send for Floodfiller

impl !Sync for Floodfiller

impl Unpin for Floodfiller

impl !UnwindSafe for Floodfiller

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,