[][src]Struct game::devtools::destinations::PopularDestinations

pub struct PopularDestinations {
    per_bldg: Counter<BuildingID>,
    panel: Panel,
    draw: Drawable,
}

Fields

per_bldg: Counter<BuildingID>panel: Paneldraw: Drawable

Implementations

impl PopularDestinations[src]

pub fn new(ctx: &mut EventCtx, app: &App, scenario: &Scenario) -> Box<dyn State>[src]

fn make(
    ctx: &mut EventCtx,
    app: &App,
    per_bldg: Counter<BuildingID>,
    opts: Option<HeatmapOptions>
) -> Box<dyn State>
[src]

Trait Implementations

impl State for PopularDestinations[src]

Auto Trait Implementations

impl !RefUnwindSafe for PopularDestinations

impl !Send for PopularDestinations

impl !Sync for PopularDestinations

impl Unpin for PopularDestinations

impl !UnwindSafe for PopularDestinations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,