Struct game::challenges::cutscene::CutscenePlayer [−][src]
struct CutscenePlayer {
name: String,
scenes: Vec<Scene>,
idx: usize,
panel: Panel,
make_task: Box<dyn Fn(&mut EventCtx<'_>) -> Widget>,
}
Fields
name: String
scenes: Vec<Scene>
idx: usize
panel: Panel
make_task: Box<dyn Fn(&mut EventCtx<'_>) -> Widget>
Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for CutscenePlayer
impl !Send for CutscenePlayer
impl !Sync for CutscenePlayer
impl Unpin for CutscenePlayer
impl !UnwindSafe for CutscenePlayer
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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