Struct game::edit::routes::RouteEditor [−][src]
pub struct RouteEditor {
panel: Panel,
route: TransitRouteID,
}
Fields
panel: Panel
route: TransitRouteID
Implementations
Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for RouteEditor
impl !Send for RouteEditor
impl !Sync for RouteEditor
impl Unpin for RouteEditor
impl !UnwindSafe for RouteEditor
Blanket Implementations
Mutably borrows from an owned value. Read more
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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